Rectangular polyomino set weak (1, 2)-achievement games

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Rectangular polyomino set weak (1, 2)-achievement games

In a polyomino set (1,2)-achievement game the maker and the breaker alternately mark one and two previously unmarked cells respectively. The maker's goal is to mark a set of cells congruent to one of a given set of polyominoes. The breaker tries to prevent the maker from achieving his goal. The teams of polyominoes for which the maker has a winning strategy is determined up to size 4. In set ac...

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ژورنال

عنوان ژورنال: Theoretical Computer Science

سال: 2008

ISSN: 0304-3975

DOI: 10.1016/j.tcs.2008.05.024